Kristina Andersen designs objects and experiences to explore ideas and notions of the unknown. A central element of her practise is workshop-like experiences that expose everyday desires as drivers for new ideas. They employ familiar, mundane materials – such as candy and cardboard – through which several planes collide: the possible, the unknown, the feared and the desired. The process is aimed at allowing a broad range of knowledge to materialise as interdisciplinary knowledge, which belongs to no one. The outcomes range from requirement engineering, technology prototyping, to the making of work about technology, rather than of technology. She works at Industrial Design at TU Eindhoven as well as maintaining her own practice.
Laura Devendorf designs, develops and studies technologies that destabilize practice in order to prompt creative, thoughtful, and attentive engagements with the everyday. Whether questioning the role of material experience in fabrication or studying playful engagements with body-worn displays, she uses design research to reflect on norms and demonstrate opportunities for the future. She is an assistant professor of Information Science and an ATLAS Institute fellow at the University of Colorado, Boulder where she directs the Unstable Design Lab.
James Pierce studies and designs interactive technology to understand, explore and question its role in everyday life. He is particularly concerned with how technology contributes to positive and negative forms of (dis)engagement, (over)consumption and (un)sustainability. His research combines critical approaches with designerly modes of imagination and production. He frequently uses ethnographic methods to help inform and assess the design of technology. He is currently at the Berkeley Center for New Media while he finishes his PhD at the Human-Computer Interaction Institute at Carnegie Mellon University.
Daniela K. Rosner investigates the social, political, and material circumstances of technology development, with an emphasis on foregrounding marginalized histories of practice, from maintenance to needlecraft. She is an Assistant Professor of Human Centered Design & Engineering at the University of Washington (UW) where she co-directs the Tactile and Tactical Design Lab (TAT Lab).
Ron Wakkary investigates the changing nature of interaction design in response to everyday design and practices. His research aims to be reflective and generative, creating new interaction design exemplars, concepts, and emergent practices of design that help to shape both design and its relations to technologies. He is Professor in the School of Interactive Arts and Technology, Simon Fraser University where he founded the Everyday Design Studio and Professor in Industrial Design at Eindhoven University of Technology (TU/e) and chair of the Everyday Matters group.